Troll
Company: Goodbye Kansas Studios
Role: Head of Real-time
As Head of Real-time at Goodbye Kansas, I supervised the project and evaluated engine features, pipeline requirements, answered for technical decisions and made sure all artists got the tools and knowledge needed to create high-end graphics in Unreal Engine.
Full credits here: Goodbye Kansas Studios
Listen to the Yellow Brick Road podcast episode here: #40 - Real Time VFX
This project is also on ArtStation