Anton Palmqvist // Lighting / Lookdev / Unreal Engine

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SUMMARY

With more than 15 years of experience in games and visual effects, Anton has worked on games like Battlefield and Mirror's Edge at DICE, started and managed the real-time department at Goodbye Kansas Studios, and has been on stage at GDC together with Epic Games speaking about the latest and greatest in real-time graphics.

Anton is a technical artist with a focus on lighting and lookdev, with a passion for creating artist-friendly tools. He's proficient in areas such as digital humans, photorealistic rendering, lighting, scripting, performance profiling, and optimization.

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