ANTON PALMQVIST // LIGHTING ARTIST / UNREAL ENGINE SPECIALIST

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With more than 10 years of experience, in both games and visual effects, Anton has worked on creating levels and lighting on games like Battlefield, and Mirror's Edge at DICE, started and supervised the real-time department at Goodbye Kansas Studios, and has been on stage at GDC together with Epic Games speaking about the latest and greatest in real-time graphics.

Being first and foremost a Lighting Artist, he's also proficient in many areas of Unreal Engine, including digital humans, photoreal rendering, optimization, and blueprints.

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