Troll
Company: Goodbye Kansas Studios
Role: Head of Real-time
Engine: Unreal Engine
Years: 2018-2019
As Head of Real-time at Goodbye Kansas, I supervised this project and evaluated engine features, pipeline requirements, answered for technical decisions and made sure all artists got the tools and knowledge needed to create high-end graphics in Unreal Engine.
Full credits here: Goodbye Kansas Studios
These slides were presented at GDC 2019 as part of Ray Tracing in Unreal Engine 4.22















