Anton Palmqvist // Lighting / Lookdev / Unreal Engine

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Company: Goodbye Kansas Studios
Role: Head of Real-time
Engine: Unreal Engine
Years: 2018-2019


As Head of Real-time at Goodbye Kansas, I supervised this project and evaluated engine features, pipeline requirements, answered for technical decisions and made sure all artists got the tools and knowledge needed to create high-end graphics in Unreal Engine.

Full credits here: Goodbye Kansas Studios

These slides were presented at GDC 2019 as part of Ray Tracing in Unreal Engine 4.22

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