Anton Palmqvist // Lighting / Lookdev / Unreal Engine

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With more than 14 years of experience in both games and visual effects, Anton has worked on level art and lighting on games like Battlefield and Mirror's Edge: Catalyst at DICE, started and supervised the real-time department at Goodbye Kansas Studios, and has been on stage at GDC together with Epic Games speaking about the latest and greatest in real-time graphics.

Anton is a Lighting & Lookdev Artist with a passion for creating artist-friendly tools, and is proficient in areas such as digital humans, photoreal rendering, lighting, scripting, and optimization.

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